White Dwarf: Issue #16

"Chronicle Monsters" by Lewis Pulsipher is a collection of monsters for D&D derived from Stephen Donaldson's "Chronicles of Thomas Covenant" series. The accompanying illustrations are by Russ Nicholson, which is always a treat. Part IV of Andy Slack's "Expanding Universe" for Traveller focuses on social standing and psionics. "Boot Hill Encounters" by Dominic Beddow is, as its title suggests, a collection of random encounters for use with TSR's Boot Hill or other Wild West RPGs. I was surprised to see this article, short though it is, simply because, even in the United States, Western-themed RPGs have always been an acquired taste at best. I can't imagine the genre is any more popular in Britain, but perhaps this simply shows my ignorance.
"Open Box" reviews four products, starting with Boot Hill, which scores 8 out of 10. Also reviewed are GDW's Imperium (9 out of 10) and Snapshot (8 out of 10). The final review – by Don Turnbull – is the AD&D Dungeon Masters Guide. Turnbull's review is, of course, effusive, so much so in fact that he offers no numerical score for the book. Instead, he says the following:
In the end, set the task of reviewing something to which I know I cannot do justice, all I can say is – can you afford to be without it?
I say again: it's little wonder to me that Turnbull would eventually be selected to head up TSR UK.
"Paths of the Lil" is a Gamma World adventure by James Ward. This is a scenario that's appeared in various forms over the years, including the second edition of the game published in 1983. Meanwhile, "The Fiend Factory" offers up five more monsters for use with Dungeons & Dragons. "Treasure Chest" presents seventeen new potions, a few of which are quite fun. Consider, for example, the potion of truth:

Mind you, I'm a fan of cursed items and think they ought to be used more often in games, so your mileage may vary.
Finishing out the issue is a brief report on Games Day V, which took place in October 1979. Accompanying the article are a number of photographs, some of which are quite charming, like this one:

All in all, I found issue #16 very enjoyable. As I mentioned at the start of this post, it looked and felt very much like the issues I would buy and devour several years hence. I'll be very curious to see if this one represents a turning point in the magazine's history and that the things I recognize here, like the cover and interior artwork, will become permanent features or if there will still be a few more bumps in the road.
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