Mystic Albion: A Brief Overview
Just some background, perhaps for ‘The Stranded’. What do you think?
Mystic Albion A Brief Overview
The early history of Mystic Albion is shrouded in mystery. The generally accepted version is that the Old Gods, realising the magic on Earth was slowly draining away (and the lack of it would eventually kill them), opened portals to Mystic Albion and moved there in a single giant exodus. Mystic Albion became, in effect, the source of the legends of godly realms, from Valhalla and Asgard to Heaven itself. It is not clear if this is actually true. The gods – and entities so powerful and different from humans that they might as well be gods, when they’re not being eldritch nightmares – have not spoken to the human settlers in centuries. It is generally believed they have gone beyond the borders of human understanding (although their places of power in Mystic Albion are still given a wide berth, just in case).
What is known is that, with the magic drain steadily increasing, a young witch called Anne Boleyn made a deal with an entity from Mystic Albion. (Some say it was the Faerie Queen, others that it was someone or something far darker). The terms of the deal were relatively simple. Anne would bear a child who would eventually rule England, in exchange for which portals between the two worlds would be opened (as long as possible) and the magic users of Britannia would emigrate to Mystic Albion, where they would be safe from increasing persecution. Anne perhaps should have been a little more careful with the precise wording of the deal, as her child was a girl and this led rapidly to the destruction of her reputation and her execution. (This is often held up as a cautionary tale for young wizards, who are often enthralled with the idea of making deals with such creatures.) Despite Anne’s death, Elizabeth Tudor came to rule England and the portals opened, in places that came to be known as Gatehouses. The Tudor authorities quietly ignored the whole affair, at least as long as Elizabeth was on the throne. Besides, magic was a thing – even if it was less powerful than it had been – and they saw it as better to get rid of it rather than risk pushing the magicians to do something desperate. Upon Elizabeth’s death, and James I’s assumption of the throne, the Gatehouses started to close. The last of them, in Yorkshire, closed when James started openly hunting witches.
(Quite what happened to the magic users who remained behind was never established.)
Mystic Albion is, at least on the surface, divided into seven princedoms, which are (in honour of Elizabeth) ruled by princesses, but their power is actually quite limited. They are judges, when cases come to trial, and very little else. Most communities (cities, farming villages) tend to have a great deal of autonomy, as many of them have enough magic to make life difficult for would-be tyrants; others are so close to the borderlines between human and ‘other’ lands that trying to overshadow or occupy the communities might well prove dangerous. The princesses do control the Knights, who serve as the ultimate law-enforcement arm in the event of a dark magic outbreak, but normally most law and order issues are handled by the local communities.
The ‘other’ lands are, legally, untouchable regardless of their current status. People who enter sometimes don’t come out again, or find themselves returning to a time years after their own, or wind up changed by the inhabitants.
There are other human communities, established by other exiles from Earth. Contact between them and Mystic Albion is limited, although trade routes are slowly being established. It isn’t easy. Most forms of transport are incapable of long ocean crossings, ensuring that contact relies on boats (sailing ships) or flying sorcerers. Attempts to set up portals between Mystic Albion and Mystic North America (dominated by various tribes, descended from Native Americans) have been unsuccessful. To all intents and purposes, Mystic Albion is alone in the world.
Socially, most people are regarded as effectively equal. Magic levels the playing field between males and females, aristocrats and commoners; a person who finds one community unwelcoming, for whatever reason, is free to leave and find somewhere else. This is easy; flying carpets, broomsticks and even portals and floating carriages are available for all, in exchange for a nominal fee or service.
Magic is a part of life, to the point it has effectively prevented the development of actual technology. The average person knows at least a few basic spells; the hyper-powerful wizards are capable of building castles in the clouds, flying around the entire world in hours and many other tricks. There is a considerable amount of rivalry amongst the stronger magical bloodlines, but – as sorcery requires a certain degree of maturity – the benefits of cooperation tend to convince most sorcerers to at least try to work together. Some bloodlines arrange marriages for their children, in hopes of breeding stronger and stronger magicians, but the results have been mixed. No one knows why.
There are, at base, two types of magicians; heads and hearts. The hearts (performers) tend to be more powerful, at least at first, but they tend to run into problems because they rarely learn the basics and find themselves unable to progress past the point they can no longer compensate for the flaws in their spellwork with magic. The heads (technicians) tend to be slower to develop, but they master the basics and generally speed past the hearts once the hearts reach their natural stopping point. (Put simply, a heart can build a castle out of cloud-stuff, but they cannot modify the castle; a head might take longer to bend the cloud-stuff to his will, but can turn it into whatever he wants). It is generally agreed that a heart can beat a head if they catch him by surprise, but given time to prepare a head can catch a heart very effectively.
The centre of magical research lies in Gatehouse. Originally, it was the York Gatehouse (and its location corresponds to York on Earth), but now it is just the Gatehouse. The Gatehouse Portal itself is long gone. Instead, students with high magical aptitude are tutored in the basics of magic while they work to discover their specific talents and inclinations. The school takes students of all ages and social classes (insofar as they exist) and it isn’t uncommon to have children sharing classes with adults old enough to be their grandparents. All forms of magic are studied at Gatehouse, but several types – particularly dark or demonic magics – are studied in theory only. A student with an inclination towards them would be quietly told to leave, before they could corrupt others.
Gatehouse is ruled by the Merlin (it’s a title, not a gender-specific name) who is selected by the princesses. The Merlin is normally a powerful sorcerer, but not amongst the most powerful (as they tend to lose interest in the world or, worse, start playing power games with it). Below him, there are a multitude of teachers.