Retrospective: Dungeon Masters Adventure Log
When I was younger, I had a strange fondness for office supplies – pens, paper, notebooks, binders, staples, etc. Whenever I was about to begin a new project for school, I'd pop down to the local office supply store and buy whatever supplies I thought were necessary for the completion of the task. For reasons that are obscure, I developed a strong association between office supplies and being "organized" and "prepared."
Consequently, I was a ready mark for gaming accessories like TSR's Dungeon Masters Adventure Log. Appearing in 1980, it boasts of being "the second playing aid designed specifically for the DM of ADVANCED DUNGEONS & DRAGONS™!" (the first presumably being the AD&D Dungeon Masters Screen). Further, the Adventure Log claims to free the referee from having to "rely on memory and sketchy notes to keep track of one's players in the midst of play." Nowadays, I wouldn't see much point in such a product, but, at the time, it appealed precisely to that part of me that thought the Trapper Keeper was the height of technological progress.
The Log is quite a simple product. After a few pages of reproducing various AD&D rules charts, ranging from the genuinely useful (like AC modifiers and XP tables) to the downright esoteric (magical aging causes), the meat of the product consists of a series of two-page spreads that look like this:

Despite the relative weakness of its design (and limitations of its layout), there are nevertheless three things that stand out a noteworthy about the Dungeon Masters Adventure Log. The first is the terrific cover illustration illustration by Erol Otus. The second is a four-page centerfold that provides illustrations of many common pieces of AD&D armor and weaponry. Here's a page to give you an idea of what it all looked like:


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