Converting Ptolus wasn’t simply a matter of opening the original files, updating the rules information, and sending the revised files off to the printer—it took a lot of work and attention to detail, all with the dual intentions of preserving the feel of the original Ptolus and making sure that the new versions were as user-friendly as possible.
The post Game Design Challenge: Converting Ptolus Part 1 appeared first on Monte Cook Games.
Published on June 08, 2021 09:00