Are Button Prompts in Video Games a Sign of Bad Design?

For a long time I’ve considered button prompts in video games to be an element of lazy game design. “Shouldn’t a well-designed game give players a play space so rich with affordance and feedback that players would frictionlessly and joyously discover the game mechanics and their associated inputs?” Not only did I think this, but […]

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Published on April 09, 2021 13:20
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