Dither and Delay
I’ve been dithering a bit with The Renegade Count this week. Mostly I think it’s because my pacifist main character is about to find out he seriously hurt someone. Maybe even killed them.
As we all know, life is never totally under our control, even in stories. I like to to express that by not completely planning some things. I’ll roll dice for some outcomes. So the situation is that Berisan reflexively pushed away at some people who were attacking him with swords. They were standing on a slope of loose stones, and it started a rockslide.
What I have to decide is how badly the two attackers were hurt in the rockslide. A couple of dice rolls showed me that one attacker had 30% damage to his left arm. That’s pretty easy to describe as having a broken bone. The other one had 50% damage to his chest. This one is puzzling me a bit to interpret. Fifty percent damage sounds serious. Like multiple broken ribs, maybe? Or internal injuries? With no medical care to speak of, he might still die.
Neither attacker was killed outright, but they won’t be coming after Berisan again, either. Still, I want him to have that realization that he isn’t some emblem of perfection. His philosophy of non-violence can’t insulate him from all circumstances. Even if Berisan was defending himself, he hurt these men. It’s going to be a painful realization.
We all know writers who chuckle gleefully when they think of some torment to put their characters through, but I’m not one of them. Inhabiting this part of Berisan’s journey is going to be stressful for me, too. That’s why I often dither and delay starting those scenes.
Oh well, better get to it!
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