Kuro no Kiseki Lets You Switch Between Action and Turn-Based Combat
Ever since Falcom said the next Trails game would feature a new combat system that includes action and real-time elements, fans had been arguing over what this meant for the series.
The few details revealed after that only increased the confusion about whether or not the next game, Kuro no Kiseki, would feature an action combat system or not.
Now at last, we have our answer! During Falcom’s 40th Anniversary live stream, they shared new details about Kuro no Kiseki’s characters and battles, including footage of the new combat system.
(I’ve avoided reading about the characters and setting since I’m so far behind in the overall series, but you can get the full details from Gematsu.)
Yes, Kuro no Kiseki features an action-based combat system… but once you start a battle, you can seamlessly switch to command-based combat to choose attacks, Crafts, Arts, etc.
It really does feature both, and it hasn’t abandoned turn-based combat.
I had concerns when they first announced the real-time elements, but this actually looks pretty great!
The action combat seems basic right now, but I like the way you can switch straight into the command-based mode (with what appears to be free positioning ahead of your action) and how that appears to be a significant portion of the combat, not an afterthought or compromise.
Meanwhile, they also announced a Trails of Cold Steel anime that will tell an original story (and apparently is getting its own tie-in game, although fans expect that to be a mobile gacha game).
I’m way far behind in my Trails playthroughs and still hoping to hear news of official Crossbell localizations when I get that far, but maybe by the time Kuro no Kiseki is coming out in English, I’ll be all caught up and ready to go!
What do you think of the Kuro no Kiseki combat system? Do you think this method of blending action and turn-based combat is a good idea?
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