Giving the Players What They Want Part 2

In my last blog, I talked about how my driving goal as a GM is giving the players what they want. When my players and I got together to figure out what we wanted to play next, I knew a little bit about the direction I thought we should go in. I had learned over the summer that my players like more combat-oriented campaigns without too much complex downtime activity. One of my players has two young children; the other has recently returned to work in a full-time, high-stress environment. They did...

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Published on September 19, 2020 16:04
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