Turnover

While it lifts my spirits to cross this threshold, the race doesn’t feel over, since I know there will be final tweaks and adjustments. I’ll probably take a few days off to relax once the entire copyediting pass is complete (or maybe not — any more I tend to be compulsively working on story construction or outlining even when I’m not writing) but for now I’m turning my eye to other projects.

A few years back I pledged to myself that I ought to get serious if I wanted to create more tales, and this year I finally figured out how to do it, utilizing time I used to fritter away in the morning and evening — when I thought I was too tired to string prose together — to develop outlines. It’s true that my word choices aren’t as finely honed when I’m tired, but by working a little in spare evenings I’ve accumulated a tidy number of outlines so that when I DO have time to draft a short story I can knock one out in 2-3 days. That’s a significant improvement. There was a time, all too recently, where the composition of a short story might take a month or more, which is just unsustainable.

As with much in life, the more I worked on outlines, the more efficient I got, and the mores I’ve used outlines, the more useful they have become, just as the more short stories I’ve written, the faster I get at producing them.

I got to sit down with authors who’ve published in the Skull to discuss the crafting of sword-and-sorcery. James Enge, Chris Hocking, Nathan Long, Violette Malan, and Clint Werner joined me here.
Jay Carney, Jeff Goad, Brian Murphy, and Bill Ward sat down with me for a look at some of the greatest sword-and-sorcery tales of the 20th century, and even 2.5 hours didn’t allow us to get to all of them. You can find that here.
Industry publishers and editors sat down to discuss the publishing of heroic fiction tales with me. It was a pleasure to get all of us together, even if some of it was virtual, and we took as many questions as we could from the audience about how to get in on modern short fiction publishing. This panel consisted of me and the following luminaries, and can be found here.
Adrian Simmons, Publisher and Editor of Heroic Fantasy Quarterly
Christopher Paul Carey, Director of Publishing at Edgar Rice Burroughs, Inc.
Douglas Draa, Editor of Weirdbook
Milton Davis, Publisher of MVMedia
Finally, Joseph Goodman, Michael Curtis, and Harley Stroh and I kicked back and talked about how to channel sword-and-sorcery into your role-playing game. That MAY sound like it’s of more interest to gamers than writers, but a good deal of adventure construction has to do with the same elements writers use for story construction. Gamers AND writers should find it of interest. I think our enthusiasm for the subject was pretty infectious. You can find that panel here.

Maybe you heard that the Skull will be opening up for submissions next year? Here’s the details on that.
Lastly, maybe you ALSO heard that one of my friends is going to be writing some new stories of Fafhrd and the Gray Mouser FOR the Skull! Details on that little nugget of news are here.
Whew! Well, I’m going to sign off and get to work on some outlining. Hope all of you and yours are well. And I must say, while I’ve always MEANT that, I’ve never given that as much thought as I do these days. Be safe out there.
Published on October 24, 2020 06:43
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