Evolution critter sim game by Keiwan
So, this critter-design
Evolution
sim game is fun:
Evolution by Keiwan (accessed 02019)
Like the site says:
Here's a YouTube video by IGP about it:
`BIGGEST BRAIN EVER & WALKING HUMAN - Neural Network MAXED - Evolution Simulator ( Evolution Gameplay)' (02018)
And here's some random critters I made while playing around with it:
Try it, it's fun!
It demonstrates the obvious physical and spatial issues in evolutionary Design Space.
Some geometrical shapes work better than others when you have gravity & obstacles to deal with.
Which gets back to: Agency and Structure. Which pretty much solves the problem of Free Will, until we can hack the Sim we're in :)
If of interest see also:
The HOLON/parton structure of the meme, the unit of bioculture. And see the 3 Laws of HOLON/partons. (On that same post / in those 5 book-chapters.)
Thanks for reading!
-----------------------------
You have been reading a blog-post by:
Dr J T Velikovsky
AI Researcher & Enthusiast& Evolutionary Culturologist
(and, also The StoryAlity Guy) aka Humanimal Transmedia Blog: On Writering
IMDb (Movies, Videogames): Music: Texas Radio & Zen Stupidity& Films about Bathurst...
etc etc. See On Writering and StoryAlity News
-------------
PS - Another Evolution Sim:
Evolution Simulator (Part 1/4) (by carykh)
For more of these kinda things, maybe Ask Uncle Google: evolution simulator
Maybe see also:
The Robo-Raconteur Artificial-Writer computer program
A video about it:
The Robo-Raconteur
& to dig way deeper into these kinda topics, check out Dan Dennett's great book:
Darwin's Dangerous Idea (1995).

Evolution by Keiwan (accessed 02019)
Like the site says:
`Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of a neural network and a genetic algorithm can enable your creatures to "learn" and improve at their given tasks all on their own.
The tasks include running, jumping and climbing.
Can you build the ultimate creature that is good at all of the tasks?'Evolution by Keiwan (accessed 02019)
Here's a YouTube video by IGP about it:
`BIGGEST BRAIN EVER & WALKING HUMAN - Neural Network MAXED - Evolution Simulator ( Evolution Gameplay)' (02018)
And here's some random critters I made while playing around with it:








Try it, it's fun!
It demonstrates the obvious physical and spatial issues in evolutionary Design Space.
Some geometrical shapes work better than others when you have gravity & obstacles to deal with.
Which gets back to: Agency and Structure. Which pretty much solves the problem of Free Will, until we can hack the Sim we're in :)
If of interest see also:
The HOLON/parton structure of the meme, the unit of bioculture. And see the 3 Laws of HOLON/partons. (On that same post / in those 5 book-chapters.)
Thanks for reading!
-----------------------------
You have been reading a blog-post by:
Dr J T Velikovsky
AI Researcher & Enthusiast& Evolutionary Culturologist
(and, also The StoryAlity Guy) aka Humanimal Transmedia Blog: On Writering
IMDb (Movies, Videogames): Music: Texas Radio & Zen Stupidity& Films about Bathurst...
etc etc. See On Writering and StoryAlity News
-------------
PS - Another Evolution Sim:
Evolution Simulator (Part 1/4) (by carykh)
For more of these kinda things, maybe Ask Uncle Google: evolution simulator
Maybe see also:

The Robo-Raconteur Artificial-Writer computer program
A video about it:
The Robo-Raconteur
& to dig way deeper into these kinda topics, check out Dan Dennett's great book:
Darwin's Dangerous Idea (1995).
Published on November 02, 2019 18:37
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