Combo Weapons and Shotgun Maces in the Really Wild West (for Starfinder)
To be really wild, the Really Wild West has to allow from some out-there combinations. Combo weapons are one example, so you can have gunblades and heat-ray-lances. So, to allow for that, today we have rules for making combo weapons.
And to make some of those combinations more interesting, we also add rules for huge 2-handed iron maces.
So you can add shotguns to them.
Combo Weapons: A combo weapon is made from two weapons. If either weapon is a two-handed weapon, or has a bulk of 2 or more, the final weapon is a two-handed weapon. Otherwise it is a 1-handed weapon. Its bulk is 1 if both weapons have light bulk, otherwise its 1 bulk more than the bulkier weapon’s bulk. Each weapon operates as normal.
The cost of a combo weapon is equal to 100% of the cheaper weapon, +125% of the more expensive one. You can upgrade one weapon of a combo weapon to a new weapon, but the cost is the same as buying the new weapon.
[image error]
New Weapon Special Property: Slam
Slam: If you make a single attack with the weapon as a full action, on a successful hit you do the additional damage listed.
PATREON
Want more Really Wild West? If you are enjoying any of the content I make available on this blog, please consider adding a drop of support through my Patreon campaign!
Owen K.C. Stephens's Blog
- Owen K.C. Stephens's profile
- 7 followers

