Whips in Really Wild West (for Starfinder)

You can’t have a Really Wild West campaign without rules for whips. Since the focus here is on classic whips, rather than electrified or neural whips, we need to write these up. (And we’ll need rules for lassos, and operative class features that work with whips, and…)


Obviously you can use these in other Starfinder campaigns, as well.

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Published on May 12, 2020 14:44
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