An Open Letter to My Gamers
My Current Game Noteboook and the Proof
Months and months ago, when I wrote the Acknowledgements to Wolf’s Soul, the sequel to last July’s Wolf’s Search, which finally went live last week—you can read more about it here—I knew exactly what I was going to do when I got the first proof copy.
I was going to hand it to one of my current gaming group (maybe we’d roll dice to see who) and ask that person to read the first several paragraphs of the Acknowledgments aloud.
But, by the time the proof came out, the Covid-19 shutdown had begun and we were no longer meeting. I hoped that by the time the book was available for purchase, we’d be meeting in person again, but that hasn’t happened.
So, I’m going to share this will them and with all of you. Ready?
First of all, there’s a very special group I want to thank. Without them, Wolf’s Soul would have taken a lot longer to be finished. These are the members of my current gaming group: Rowan Derrick, Melissa Jackson, Cale Mims, Dominique Price, and my husband, Jim Moore.
There was a point when, overwhelmed by too many projects unexpectedly coming to a head at one time, I realized I was burning out. Something had to go. Reluctantly, I realized that I was going to need to give up running our weekly game. I was crushed, because gaming may be the single activity that helps me recharge my creativity.
What can I say? I’m a storyteller. Gaming reminds me that stories are fun, not just my job.
My gamers are all seriously busy people, with high-end, stressful jobs. I figured they’d be glad for an excuse to reclaim their Sunday evenings. Instead, they insisted we keep meeting. Rowan, despite having just started a new job, took over as gamemaster. I stepped to the sidelines as one of the players. As I started working through the backlog that was weighing me down, burnout ebbed and writing Wolf’s Soul became fun again, rather than a chore.
There’s a sequel to this…
As I said, when the Covid-19 shutdown hit, we all agreed to minimize vectors and stop meeting in person. Jim and I knew that while, for us, the shutdown meant becoming more or less hermits, our gamers were going to all be working from home and/or the office, so their stress level and exhaustion levels would not be at all reduced. In fact, we were resigned to the fact that, after many years, this might be the end of this particular group… Life does that sort of thing.
Then, one day, Dominique e-mailed: “Okay! We miss you guys! Do you want to try roleplaying over Zoom?”
And so we started up over Zoom. As the week before our first Zoom game, I kept finding myself thinking “We’re gaming this weekend. I wonder what I should bake?” only to come up short and realized that, while we might be gaming, we wouldn’t be having our usual snack potluck. I still feel funny when the coffee finishes brewing and I can’t share or put on water for tea for the non-coffee drinkers.
But gaming again has been fun.
It’s probably a coincidence but, soon after we started gaming again, my imagination relaxed and my writing on my current project, the first of the new Star Kingdom novels I’m collaborating on with David Weber, really picked up.
So, thank you, Cale, Dominique, Melissa, and Rowan—and, of course, Jim.
Wherever the future takes us, I’ll remember our games with special fondness forever more!

I think you need some specific fun that gaming gives you, whether it is the game or the social interaction with friends.