We Have the Unconscious We Deserve: Notes on Resident Evil and the 21st Century’s Machinic Unconscious

Its funny thinking back to how we used to play video games as kids. When I first started playing games, progression wasnt really the point. Games all games, irrespective of their design or style were what you made of them.

Before the gaming market became overrun by the open-world sandbox genre, thats precisely how Id play even the most linear of titles: Id complete a level and clear out all the bad guys, then Id just hang around for a bit, role-playing, running about and getting to know the...

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Published on April 17, 2020 10:25
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