Arisia 2020 Report, Day 3
Sunday was my final day at the con. Most conventions are three-day affairs: show up Friday afternoon, do stuff Friday night and Saturday, maybe a few things Sunday morning, then head home after lunch. Not Arisia. Taking advantage of the MLK Day weekend, it stretches into Monday. That means Sunday is a busy full day rather than the tag end.
I started my day moderating a panel on "Ringworld at 50," celebrating half a century since the publication of Larry Niven's landmark novel Ringworld. Opinions of the book among the five panelists varied, but we all agreed it's one of the most influential books of that era ��� not to mention a turning point in Mr. Niven's own career.
Slight pause after that, while I busied myself getting checked out of the hotel and finding a place to stash my stuff. Arisia may be a four-day convention, but I had prior commitments on the 20th and so couldn't stay to the end.
I did manage to sit in on a couple of panels. The first was on book to film adaptations, and how one's impression of a work is affected by which version one experiences first. There are some cases where the film is actually better than the novel ��� my personal example is Carl Sagan's book Contact, which is full of plot holes the movie version avoids.
Another very useful panel was about crowdfunding and tabletop games. I may be dipping a toe into the Kickstarter world with an upcoming roleplaying game project, so it was all very informative. Watch this space for more information!
At 5:30 I participated in the panel "Writers React to Bad Writing," which might well have been called "Writers Forget Their Homework." We were all supposed to bring examples of bad prose to pick apart, but a minority of the panelists actually accomplished that simple task. I had selected a passage from Dan Brown's thriller Inferno, but cleverly left my copy at home so I had to reconstruct it from memory.
During the empty slot between that panel and my final event I taped an interview for Tyromag TV, which will probably appear in a few weeks. I don't think I picked my nose on camera.
I wound up my participation in convention programming by moderating the panel on "Hacking D&D," in which five panelists suggested rules tweaks or entire game mechanics from other games which can be ported into the most popular roleplaying system. In most cases they can probably be used in just about any game system without much tweaking. At least a couple of the examples are things I plan to use in games from now on.
With that done I could drop my name card into a recycling bin and join some other CSFWites at the ongoing "House of Toast" party. I had kind of assumed "Toast" was a euphemism, or maybe an acronym for something, but no, it was a party with about half a dozen toasters working full time popping out bread, and tables of exotic stuff to spread on them. We crunched down our toast and left the con. I got a lift to where my car was parked, and drove through a cold night back home.
A secret order of wizards rules the world, and one man has vowed to destroy them. The Initiate arrives in just two weeks!