Developing to Spec: Part 17b – Cut, Paste, Repeat

This is the second section of Part Seventeen of a series of articles looking at creating a set of Starfinder feats under specific constraints.  You can read along as we convert every feat in the PF core rulebook to Starfinder (and  share my thoughts on that process, as a developer and writer)— or you can just look at the finished feats (as they are written) here.


We’re into the long list of “Improved” feats and have come upon the Improved combat maneuver feats, which can use exactly the solution Improved Bull Rush did. Obviously to save time we’ll cut-and-paste the Improved Bull Rush feat… but it’s important when doing that to make sure you check ALL the places you need to make changes, like replacing “bull rush” with “sunder.”


IMPROVED SUNDER (Combat)

You are expert at making foes’ stuff break.

Prerequisites: Str 13, base attack bonus +1.

Benefit: When you take a full attack action, you can make a sunder combat maneuver in place of one or more of your attacks. The combat maneuver does not take penalties to its attack roll from being part of a full attack, though any other penalties apply normally.

Special: If you have Agile maneuvers and Improved Sunder, you can replace any melee attack you are normally allowed to make (such as an attack of opportunity) with a sunder combat maneuver.


IMPROVED TRIP (Combat)

You are expert at knocking foes down.

Prerequisites: Str 13, base attack bonus +1.

Benefit: When you take a full attack action, you can make a trip combat maneuver in place of one or more of your attacks. The combat maneuver does not take penalties to its attack roll from being part of a full attack, though any other penalties apply normally.

Special: If you have Agile maneuvers and Improved Trip, you can replace any melee attack you are normally allowed to make (such as an attack of opportunity) with a trip combat maneuver.


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Published on December 25, 2019 02:39
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