Nita Final Drafting, Now With Obscure Notes
One of the things that happens as I work on a final draft is making notes about the little stuff, like Button pushing her glasses up her nose in Act One and Two and then not again. It’s not major rewrite, just making sure that I hit everything I’ve set up, repeat motifs, that sort of thing. So I use sticky notes on my desktop (all virtual) and at the end, where I am now, I go back and try to make sense of them. Most of the time, I can, but there are always a few puzzlers. So in the interests of getting a Monday blog post up here, here are some of the notes I’ll be processing this afternoon. I’ll be finding them stuck all over the place and on pieces of paper strewn through out the house, but for now it’s this. Talk about whatever you want in the comments. Have a nice Monday!
Cold
Move Max and Daphne to Act 3
Mammon asks Max leading questions about Nick in diner
Hit the giant sloths twice more.
Talk to Astoria.
Astoria confesses, Act 2
Nita can see green with scupper
Stripe needs a personality
We’re still bitter about those sloths.
Moloch in Act 2
More Joyce
Spooky
Binky, Dorothy gets new bear
Brilliant idea
Frank
Jeo/Daphne as doomed
Marvella, Jason’s Mom
Max/Button: Make Lilith suffer
Nita/Nick romance, physical, on the page
Asshat, iffy
The DA in Act One and Two
Belia saves the mutts at the hellhound breeder
Antidote in Act 3
Mayor in Act 2
Mention Grandmas
Nick
Where’s Vinnie?
Dom in Act Two, Demon Island Daily
Poodles
Hit Joyce harder.
Breakfast Act Three, food specific
Socks: Cthulhu?
Marvella needs an edge, foreshadow the crazy
Team arc; Cthulhu
Do a three beat for Cecily, Dorothy, Astoria
Earth wants its giant sloths back
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