Game Dev Interview: Atom RPG

Hey everybody! It’s been quite a while. In truth, my blogging has taken a back seat recently. Juggling my new full time job at Grimlore Games, writing several novels and other stuff has taken away my blogging, but today I bring you something very special, something hopefully the start of a new series: game developer interviews! Today I’m with ATOMteam, the developer of the awesome ATOM RPG. It’s an excellent  post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, Deus Ex, Baldur’s Gate and many others. I’d call it the spiritual successor of Fallout 2, and it’s a seriously impressive piece of kit.


Down below is my interview with Alex, co-head designer for the team!


https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/


https://www.gog.com/game/atom_rpg_postapocalyptic_indie_game


 


 


First of all, tell me about yourself! What do you do?


I’m half of a writer, location designer and game planner duo for Atom

RPG as well as the translator for the English version of the game. My

name is Alex, but some call me Fade.


What does being a game designer actually mean?


I think most people have these imaginary ideas in their heads from time

to time. Like, what a movie I’d make if I could, what game would I make

if I could, what characters would I create, etc. I am blessed by an

amazing team who lets me bring these mental images to life. Being a dev

allows me to create and play what I love the most in games, what I

always dreamed of playing.


There has been a great deal of controversy in recent years about micro

transactions in gaming. Not so much an opinion, but why do games tend to

cut out content to sell later as DLC and lootboxes? Is it to do with

development costs? Or is it time related?


I believe that this is money related. The more you cut your product, the

more you make from selling each piece, after all. Some companies are

there just to make money, disregarding all other aspects of making a

game. Making DLCs, lootboxes and microtransactions is a way to earn big

money. Every big business does it in a way, as long as it can get away

with it. We are not businessmen, and our goal isn’t money alone, so we

won’t ever use such tactics to make money, but I can get why a huge

profit-driven corporation does it. I don’t support it at all, but I

understand the principle.


Tell us about your current project.


We’re almost done patching the final version of our dream game Atom RPG.

It’s a turn-based post-apocalyptic role-playing game set in the

post-nuclear-war USSR. You play as an agent of ATOM, a former government

organization dedicated to restoring civilization. This game, we made in

the likeness of awesome oldies like Fallout 1-2 and the original

Wasteland, was in our minds ever since 2008. It took a lot of risks and

a lot of time to finally make it just like we imagined it and we

couldn’t be happier. After that, we will start work on a stand-alone

add-on for Atom RPG that will take the player into a giant post

apocalyptic city of Trudograd, a towering metal labyrinth built around

army tech factories.


As anyone who creates anything, we must all deal with criticism from

consumers. How do you go about it particularly in the prolific and viral

standard of gaming today?


We respect every criticism and try to learn from it when it is

constructive. A lot of bad reviews made our game better by pointing out

the bugs that got away from our small QA team. Some critics then

returned and loved the game we improved. And when criticism isn’t

constructive? I understand it as well. We are a niche game, not meant

for the mass player. It’s 2019, and you’re offered a game that is made

in the likeness of 1990’s games. I can understand the rage it might

cause if oldies are not your thing.


What advice would you give budding developers into taking the plunge

into game design?


Love your audience. If there’s a Youtube video about your game with 0

views and 0 comments, go there and say thank you, just like you would if

the video was viral and had 100000 views. If there’s a question or a

critique, reply, respectfully. Talk to people. Listen to their opinions.


If you still have time to play video games, what are some of your

favourite ones to play?


Well, most of the time I just play Atom RPG over and over again, for

bugfixing and just because I can’t get enough of it, but I spare like

40-50 hours a month on other games.


When on PC, I enjoy playing roguelikes: rogue, liberal crime squad,

Dwarf Fortress, Slay the Spire which is a masterpiece and I hope

everyone in the world buys it at one time. I play Fallout 1 from time to

time, and dive for a run in Wasteland 1, I play Dark Sun a few nights a

month, and I just fallen in love with D.W. Bradley’s Wizards and

Warriors. Sometimes I play Dark Heart of Uukrul Wizardry 6-7 and Ultima

4. They don’t make them like they used to! I’m also looking to replay

Deadly Premonition, Killer is Dead and Killer7 sometime soon. SWERY and

Goichi Suda are my idols since I was a teen. Way back when I bought a

Wii just to play No More Heroes, a true masterwork.


I also have consoles, where I play From Software’s and ATLUS games

almost exclusively. Must’ve beaten Dark Souls 1 2 and 3 and Bloodborne

20 times each, and I still love everything about them, especially the

Greatswords. Sekiro I had no time to play yet. I wanna finish everything

before it one more time before starting. Shin Megami Tensei also has a

weird charm for me, ever since the SNES release. They are weird and

magical. Persona is awesome too, especially 2 and 4 for me.


What inspires you to do what you do?


Every time someone says that Atom RPG is what he waited for since

Fallout 2, I feel amazing bliss. I’m doing it for myself, because I love

playing Atom and I’m doing it for all those who wanted a game like this.

Giving back to the community, especially after all it gave us by buying

the game and giving us advice and love, is my number one priority for

two years now and it will never change.


What is the hardest part of your job?


Honestly, I don’t think there is one. Finding that we didn’t kill all

the bugs in the game was pretty annoying, but the guys fixed like 99% of

them. So I really don’t know. Keeping up with deadlines was hard like 2

times out of 10. There’s that.


What was your favourite thing about game development? Is there anything

you find difficult or challenging in dealing with the struggles?


There are three best things. First one, is brainstorming a location or

quest and living through that moment where every idea clicks in place

and we’ve got a new location or quest ready. Second one is finding out

that the players actually liked that new thing. Third one is actually

playing this new moment for myself. I sometimes giggle like crazy when I

re-read my own writing. The most difficult thing was to just ditch

normal jobs and start game making, without any hopes or money, just

because it was time to finally make our dream come true. It took balls

and 3000 packs of ramen noodles and cigarettes. Everything else is more

pleasure than chore, even when it’s crunch time!


Many thanks for the chance Alex! ATOM RPG is a pretty cool game, and anyone who liked stuff like Wasteland, Baldurs Gate and Fallout should give it a go.

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Published on June 07, 2019 00:36
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