How I Made My Monsters

In the land of Selkirk, the human denizens are tormented by feral elves. These elves are nothing like what you may be familiar with from things like Lord of the Rings—at least, not in their current form—as they are not regal or good, heck, they don’t even speak a language anyone can understand anymore! Instead they click at each other like insects, grow their nails out to talon-like length, file their teeth into razor sharp points, and have sickly, glowing yellow eyes. These are elves who like to kidnap children and eat the flesh of any human they catch. They are, in a word, monstrous. They weren’t always that way, however. They used to be more like the traditional elves we’re all used to—forest dwellers who worship tree deities with exceptionally long lives and agility, which made them fierce on the field of battle. They were beautiful and noble, but as the humans took more of their land they grew desperate for a way to stop them and save their trees. They sought help, but the help they received didn’t go as planned, and instead turned them into the beasts that have plagued the humans for three hundred years by the time the first book in the series starts.

Villains can be scary too, but what makes a monster is more of that primal fear they illicit in your characters. So, when I was crafting my monsters, I had to think first of what would be scary for my characters to interact with, what fears my characters had that these monsters could play off of, or I could embody within them. I had to ask myself: is my monster meant to be an obstacle that my other bad guys use or that stands in the way of my main characters goals? Yes, monsters can be villains obviously, but it was important for me to decide if my bad guy was going to embody something truly frightening, or if they were going to be everything my hero was not and therefore oppose the goals I had established for my main character to accomplish.

There can be dozens of layers when crafting a truly remarkable monster that will stand out, and also pose all kinds of terrifying obstacles for characters to deal with. Monsters can be as rich as the main characters themselves, which leads to a more robust world, and a creature that is both well rounded, and believable even if they are completely made up. Monsters can be villains, but they can also be so much more than that if you want them to be! AND it leaves room to show what lengths your other villains will go to in order to harness the various monsters with which to oppose my main cast of characters. Which in turn led me to create multi-layered human bad guys. But more on that in July!
Published on April 08, 2019 11:00
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