Empty Footfalls in a Square of Pallid Open Worlds

Currently on my Gamepass return, 2/3 Square Enix: SHADOW OF THE TOMB RAIDER, abandoned; VAMPYR, made it two mintues – such a cool concept, such a boring execution (though I might give it another chance); finally settled on JUST CAUSE 3: big, stupid fun – an enjoyable diversion, an open world EXPENDABLES with a grappling hook played out across the Square Enix brand of lifeless, repetitive, and pallid open worlds though nonetheless possessed of its own unique and bemusing personality.





Scatching my head as to why Square Enix would choose to focus their publishing / development efforts on such dull open worlds (a scratching based solely on playing the TOMB RAIDER and, in spite of my grumbling about the sandbox, enjoying JUST CAUSE 3) when they seem incapable of producing one of any merit and let their best IP, the DEUS EX series (not open world, and not third person), languish in disinterested obscurity following the best entry in the series since the original.

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Published on March 30, 2019 06:27
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