GhostWalker Research and How It Fits In With The Stories Part 1 of 4

description

I’m often asked how much of my GhostWalker series is based on true science and how much is entirely in my imagination. Toxic Game will be out March 12th so I wanted to spend time on discussing some of the interesting and unbelievable research I’ve discovered.
Whether or not the information was solid science or speculation I do delve into as much as I can so that my stories are as solid as science fiction can be. Some of the research will be familiar and some may surprise you.
From autism to superconductors and from locations to weapons I hope you’ll enjoy learning more about the world of GhostWalkers and GhostWalker research.

description

AUTISM

Autism is a form of Pervasive Developmental Disorder (PDD) that affects the functioning of the brain. This disorder typically shows up in the first three years of life and people afflicted with autism have difficulty communicating and interacting with others. Approximately 1 in 250 children are diagnosed with autism, with a four times greater incidence in boys than girls. It is estimated that 1.5 million Americans suffer from some form of this disease and this number is increasing annually. Treatment for autism is very individualized depending on severity and symptoms. The ultimate goal is to provide highly organized structure to allow the child to communicate better and interact socially with others.
For more information visit:
http://www.autism-society.org/
https://www.autism.com/

I’ve addressed autism in other series as well. The topic is something I know a great deal about because I’ve research it, but also because I have friends and family members on the spectrum.

An example of how I’ve included this in the GhostWalker series can be seen in Spider Game. Trap Dawkins has Asperger’s. He has difficulties interacting with others socially. He’s a very logical and matter-of-fact guy and this can sometimes lead to the appearance of apathy. Trap is brilliant and comfortable with what he does. When he meets Cayenne and falls in love it’s very profound for him. Cayenne realizes what Trap needs to function and to be in a relationship and because she loves him, she gives him what he needs.

description


TELEKINESIS

The ability to affect the physical world with your mind. Several of the GhostWalkers have this ability to varying degrees. There’s a great deal of research available on telekinesis and it’s fun to go online and see videos about it.

Telekinesis, also referred to as psychokinesis or pk, is ability to affect the property of things or to move them. Some may also refer to this ability as mind over matter. The actual mechanisms of this extraordinary gift are unknown at this point to the scientific world. Some hypothesize that it is a physical manifestation of the brain on the physical world. There is a lot of speculation on telekinesis without much data at this point.
For more information visit:

What You Need to Know About... Telekinesis

This type of gift can be found in Conspiracy Game with Jack Norton, in Shadow Game including Lily Whitney and Ryland Miller, Predatory Game, Deadly Game’s Ken Norton, Sam Johnson in Samurai Game has this ability as does Tucker Addison who we meet in Shadow Game. I’m sure there are others that I’m forgetting, but you can see that it ends up being fairly prevalent with the GhostWalkers.

description

Of course a big part of the GhostWalker mythology has to do with genetic enhancements. We know about the psychic enhancements, but there is also genetic manipulation that includes enhancements of existing abilities, but also splicing and merging of DNA, which was done a great deal by Whitney.

description

GENETIC ENHANCEMENT

Genetic enhancement is a term normally used to describe alterations of genes not related to disease. In other words genetic enhancement is the modification of genes to create better than normal results. For instance, scientists have been able to enhance a cow to overdevelop muscle and produce nearly zero fat. The implications of gene enhancement are huge.

Theoretically we may be able to create athletes that can jump farther, run faster, last longer or develop animals that grow more quickly than normal with higher body weight for quicker butchering. The possibilities are limitless and a little scary.
For more information visit:
http://www.genome.gov/10004767
http://www.medicalnewstoday.com/?newsid=5949

If I were to name all of the GhostWalker books that has this I’d likely be naming ALL the GhostWalker books. But, some abilities really stand out that include the genetic manipulation such as the ability to easily climb up walls or adhere to the ceiling. Spinning spider webs or killing with venom is an extreme bit of science fiction, but fun just the same.

I’d love to know what abilities you’d like to have if you were a GhostWalker!

TWITTER

My Official Website

Christine Feehan Website

Christine's Facebook

Christine on Twitter

Christine Feehan Instagram

(Exclusives, Sneak Peeks, Discussions and more) - Exclusive Online Community

Toxic Game (GhostWalkers, #15) by Christine Feehan
17 likes ·   •  8 comments  •  flag
Share on Twitter
Published on February 28, 2019 09:25 Tags: autism, christine-feehan, genetic-enhancement, ghostwalker, research, telekinesis, toxic-game
Comments Showing 1-8 of 8 (8 new)    post a comment »
dateUp arrow    newest »

message 1: by Maureen (last edited Feb 28, 2019 09:59AM) (new)

Maureen Gianinio I imagine the GhostWalker Series requires a lot of research in all aspects! Maybe more than your others. I truly appreciate the work that goes into making everything seem plausible and also enlightening readers on topics that are.
Enhancements i would like? Love the balance and agility, definitely improved senses, especially my vision. Not sure I'd love to be venomous. Telepathic maybe. But you're right can be an enticing and frightening subject


message 2: by Christine (new)

Christine Maureen wrote: "I imagine the GhostWalker Series requires a lot of research in all aspects! Maybe more than your others. I truly appreciate the work that goes into making everything seem plausible and also enlight..."

Thank you, Maureen for commenting! I'm always curious as to what readers think!


message 3: by Bee (new)

Bee From the time Gator and Flame's powers with sound were explained I have been fascinated with not only the research you do but the ability for you to explain in your stories so we are educated and entertained at the same time. I am always looking things up after reading any of your series.


message 4: by Sarah (last edited Mar 01, 2019 09:34AM) (new)

Sarah The ghostwalkers are one of my favorite series! I love all the research you have done and the complicated scientific background behind this series. Thank you for putting so much effort in it, it is great!

As for my favorite ability... I think I would enjoy telepathy and telekinesis. In addition I always loved water and my skin is very dry. I guess I would enjoy Bellas abilities. Just the venom scares me. I dont need that enhancement ^^


message 5: by Maureen (new)

Maureen Gianinio Christine wrote: "Maureen wrote: "I imagine the GhostWalker Series requires a lot of research in all aspects! Maybe more than your others. I truly appreciate the work that goes into making everything seem plausible ..."
I just learned something and want to add...I'd love to have the Indigo Bunting's navigation abilities.


message 7: by Sue (new)

Sue I love swimming. If I could design a Ghostwalker genetic enhancement for myself, I'd ask for some sort of aquatic predator attributes. It would complement my psychic talent of controlling water molecules. The ability could be used to help or harm. Imagine an asset who kills a target by dehydration or by drowning? Paired with some of the stealth abities, and aquatic predator DNA, the asset would be unstoppable.


message 8: by Firefly (new)

Firefly I love the aquatic enhancements that Sue refers to above. Other than that, perhaps laser eyesight which would enable me to melt metal or slice through various materials, heat water or disrupt/fry electronics.


back to top