Gaming, Storytelling and Creative Projects With John Romero

[image error]In a now famous essay, Y Combinator co-founder Paul Graham argued for dividing a working day up into maker and manager time.

Writers and creative professionals can use the former to attend to business and the latter for deep work, like writing or coding.

But what does this look like in practice?

Enter John Romero.

Although not a writer, he's the creative talent behind games like Doom and Quake.

In this podcast episode, Romero explains:

How he structures his day for working on his business...
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Published on January 02, 2019 11:20
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