Steep – So Much Potential But Disappointing

Steep, the extreme winter sports game, had so much potential but falls flat where it counts—creating any sort of connection between the rider and mountain.



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I used to be really into snowboarding games. I had tons of fun with 1080 on N64 and spent way too many hours with friends playing Shaun Palmer’s Pro Snowboarder on the PS2. In fact, my roommates and I developed a drinking game based on Palmer’s “Horse” — the winner of the round earning the privilege to drink, where the loser was only allowed to sit back and watch the sweet nectar dribble down the winner’s chin. Of course, there’s also the Tony Hawk games, but my favorite of the “X” sports was always surfing—Transworld beating out Kelly Slater by just a pinch.



With that, Steep was a promising concept. Take a massive open-world and allow the player to endlessly explore a mountain region through a variety of mediums—snowboards, skis, wingsuits, and paragliding. A big part of the game’s objective is to scout out and discover new locations and earn helicopter drops so you can hurl your character off of a new cliff or down a new mountain face. Pretty sweet.



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Published on January 22, 2019 13:52
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