Designing Believable LitRPG Mechanics

New guest post by Edwin McRae, author of Warlock: Reign of Blood.

Even though I’ve designed narratives for several video game RPGs like Path of Exile and Ashen, I’ll be the first to admit that I tend to get lost in a deep, dark Forest of Numeracy. I’m more of a word guy than a numbers guy, which probably shows in my LitRPG work. It’s not a LitRPG story if it doesn’t feature stats, but those stats need to be designed and managed very carefully.

I’m Edwin McRae, LitRPG author and game writer, a...

 •  0 comments  •  flag
Share on Twitter
Published on January 16, 2019 13:31
No comments have been added yet.