Dolmenwood: Adventure Layout In Progress

A new Dolmenwood adventure looms before publication! I've been working this week on finishing up the text and have got started on the layout.

Continuing on from my recent work on B/X Essentials, my focus is firmly on ease of quick reference. The layout concept for adventure locations breaks things down as follows:

Each important feature of an area is broken out in its own heading.Monsters and NPCs are treated likewise.A short description appears after each heading. These consist of bolded keywords, with finer detail in parentheses. (Yeah, this was inspired by Hot Springs Island.)Bullet points note any actions, reactions, or events related to the heading.Monster or NPC combat stats are broken out in sidebars.
That probably all sounds a bit dry. Here's an example of what it looks like in practice -- the first two encounter areas in the adventure, as PCs wander through the forest and approach a burial mound.

As always, feedback is most welcome!
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Published on January 10, 2019 12:23
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