B/X Essentials: Evasion and Pursuit "Control Panel"
I mentioned recently that I've been working on tweaking the structure of B/X Essentials: Core Rules for the deluxe books that we're going to crowd-fund next year. One thing I'm focusing on is restructuring the rules of the game into a series of "control panels" (© Ben Milton): two-page spreads containing all the rules required for a certain topic or mode of play.
In the previous post, I showed work-in-progress layouts for the three main adventuring "modes" of B/X: dungeoneering, wilderness adventuring, and seafaring. Today, I'd like to show a similar work-in-progress layout for the evasion and pursuit "control panel".
The Original Chase Rules
First of all, I think it's helpful to show the chase rules from the current B/X Essentials: Core Rules. These rules are also laid out as a control panel, though more or less by chance -- the rules just happened to fit exactly on two pages.
The New Evasion and Pursuit Rules
Now, let's look at the new control panel from the work-in-progress deluxe book. (The layout is still a little rough; I'm just presenting it here to show how the structure has changed -- see below.)
Things to note, comparing the original and the new spread:
The new spread is structured quite differently. The original was written in a more "wall of text" fashion, which I'm now trying to avoid. The text on the new spread is broken down into bullet points, making it far easier and quicker to parse out the required information. This structure is designed specifically to aid use at the table.The new spread presents a more accurate rendition of these rules as found in the original Basic/Expert sets. In the original spread, the rules for evasion (i.e. avoiding an encounter before it occurs) and pursuit (i.e. being chased) were kind of melded together. The clearly drawn distinction between these two separate procedures helps clarify the way these rules are used in play.A little piece of errata has been fixed in the new spread: the explanation of ships closing in during a pursuit was wrong. (Of course, all known errata will be fixed in the new editions of the books. So if you spot any, be sure to let me know!)Some bits and pieces of information that were present on the original spread are not present on the new one: for example, the statement about group movement rate, and the rules about when evasion can occur. These bits have been moved to higher level locations: the rules on general movement and the rules for encounters, respectively, for those two examples.Feedback welcome!
In the previous post, I showed work-in-progress layouts for the three main adventuring "modes" of B/X: dungeoneering, wilderness adventuring, and seafaring. Today, I'd like to show a similar work-in-progress layout for the evasion and pursuit "control panel".
The Original Chase Rules
First of all, I think it's helpful to show the chase rules from the current B/X Essentials: Core Rules. These rules are also laid out as a control panel, though more or less by chance -- the rules just happened to fit exactly on two pages.

The New Evasion and Pursuit Rules
Now, let's look at the new control panel from the work-in-progress deluxe book. (The layout is still a little rough; I'm just presenting it here to show how the structure has changed -- see below.)

Things to note, comparing the original and the new spread:
The new spread is structured quite differently. The original was written in a more "wall of text" fashion, which I'm now trying to avoid. The text on the new spread is broken down into bullet points, making it far easier and quicker to parse out the required information. This structure is designed specifically to aid use at the table.The new spread presents a more accurate rendition of these rules as found in the original Basic/Expert sets. In the original spread, the rules for evasion (i.e. avoiding an encounter before it occurs) and pursuit (i.e. being chased) were kind of melded together. The clearly drawn distinction between these two separate procedures helps clarify the way these rules are used in play.A little piece of errata has been fixed in the new spread: the explanation of ships closing in during a pursuit was wrong. (Of course, all known errata will be fixed in the new editions of the books. So if you spot any, be sure to let me know!)Some bits and pieces of information that were present on the original spread are not present on the new one: for example, the statement about group movement rate, and the rules about when evasion can occur. These bits have been moved to higher level locations: the rules on general movement and the rules for encounters, respectively, for those two examples.Feedback welcome!
Published on December 12, 2018 07:17
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