 
  If you’re a GM, you probably put a lot of work into significant nonplayer characters (NPCs) for your campaign. Prominent helpful characters who you expect to appear often (such as mentors for the player characters (PCs)) get well-defined personalities, mannerisms, and interesting descriptions because you know the players will be talking to those characters a lot. But players have a habit of taking a sharp left turn from where you expect them to go and end up talking to all sorts of NPCs t...
   
    
    
    
        Published on August 30, 2018 08:30