Designing Games For Non-Gamers

Two weeks ago, I spoke on panel at PAX East—or, more accurately, at the People's Republic of Interactive Fiction meet-up associated with PAX East—on the topic of "Non-gamers gaming."
It was a great experience. The People's Republic was warmly welcoming. The questions were interesting ("How do you design challenges for gamers who haven't played the last [...]
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Published on March 28, 2011 12:34
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