#RPGaDay 2018: Day 3

Question 3: What gives a game ‘staying power’?

Again that would be background, setting, premise. Something rich enough to sustain the interest of both GM and players going forward.

There’s no point playing the game if the group’s not having fun. We all need a sandpit to play in.

The players need to feel engaged with the world, and also feel like they’re achieving something. At the very least they need to be meeting their short term aims even if they can’t hope to reach their long term goals....

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Published on August 04, 2018 04:01
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