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Taking a break from my more dramatic posts to do a bit of game analysis here – I’m playing Product Owner and Producer in my head asking just what an RPG of hit game Overwatch would need. I’ve noted that it’s probably viable (if the target date is 3-4 years from now), that it’d have to be highly personal – so now let’s get to the final question. Also feel free to use any of these ideas.
What...
Published on May 10, 2018 08:30