Epic Fantasy Book Review: City of Shards


City of Shards is the debut novel in Steve Rodgers’ Spellgiver series, an epic fantasy with strong sword and sorcery overtones. I’d initially tried to get the review out for release day on the 30th, as the author was kind enough to provide me a review copy, but unexpected guests delayed my ability to finish it.


And boy was I upset about the delay!


The book opens with the story of Larin, a young orphan boy taken in by his uncle Akul, who resides in the temple of Emja, the supreme human god. When he’s around 10, he starts exhibiting strange behavior involving thrusting his fist in the air and shouting a phrase in an arcane language at the sky. Alarmed by this, his uncle secludes him in the store room of Emja’s temple, lest the priests ever discover his strange fits.


Fast forward to Larin at sixteen, and things get a bit worse for him when he manages to anger Oarl, a bully/gang leader who all but rules the Wormpile, the slum where Emja’s temple resides. He makes friends with a young thief who can stand by his side because he can “outrun everyone else in the Wormpile,” so Oarl’s men can’t touch him. When the bully gang finds out about Larin’s fits, they take to tormenting him specifically for the purpose of forcing them out of him, much to his chagrin.


Larin’s life shapes up for the better when his father contacts a sorceress. She creates a charm for him that stops the fits, and with his newfound freedom, Larin sets about taking revenge on those who hurt him. The campaign is short lived when the six-legged god of chaos and pain Morphat begins tricking the Wormpile residents into training at his temple of pain and misery, and Larin discovers his true purpose: bringing the mad demon king Haraf back into the world.


I can’t go too much deeper without spoilers, but I loved this book for all the reasons I wanted to love Breakers of the Dawn. Later on in the book we get some scenes from the point of view of an indigen (six legged monsters banished in a prior war to the icy part of the continent) general, and the creature genuinely felt both inhuman and relatable.


The writing style was gorgeous without being over the top, and despite how many unique concepts I was introduced to over the span of the novel, I never found myself lost. The magical system was well explained and I never found Rodgers breaking any of his own rules, which is a major plus. The idea of a god war between factions isn’t new, but the way this one was presented certainly was, and I found myself hooked into Larin’s (and later minor characters’ whose POV we explore from a quarter of the book onward) struggle right away.


All his characters were well developed, and the villain, once revealed, is bone-chillingly creepy without being overly generic. If I hadn’t been interrupted unexpectedly, I’d probably end up binge reading the whole thing in a night or two.


The book’s formatting was well done, though I did find a bit of odd line spacing between the chapter images and chapter headers. It didn’t bother me any, and for all I know it was an early copy glitch.


5/5, can’t wait for In the Claws of the Indigen.

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Published on April 04, 2018 00:00
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