More Gunslinger Abilities (for Starfinder)
To add on to yesterday’s gunslinger abilities, here are some drawn from a gunslinger archetype (one of which requires you take the Gunslinger Feat to access… at least for now). These work for normal Starfinder Roleplaying Game campaigns, or the Really Wild West setting hack.
While I’ll release full rules for these as an actual product, for now note that whether you use the archetype or feat to access these, you can only select abilities with two different possessive title forms. In other words if you take a “Gunslinger’s X” and “Ace Shooter’s X” abilities, you can’t also take an ability titled “Blatherskite’s X” (as there will be many more possessively titled abilities in the final product).
New Gunslinger Abilities:
Ace Shooter’s Resolve (Ex): [3rd level] As long as you have at least 1 Resolve Point, you can make a ranged attack as a standard action and ignore the effects of concealment (though not total concealment) and cover (other than total cover) against that shot.
Ace Shooter’s Vigilance (Ex): [7th Level] As long as you have at least 1 Resolve Point, your ranged attacks to not provoke attacks of opportunity.
Ace Shooter’s Pinning Shot (Ex): [15th level] When firing a small arm, longarm, or heavy weapon that uses darts or arrows (such as a crossbolter) you can make 1 attack as a full action to give the weapon the entangling special weapon property.
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