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One of the things that’s always struck me about Dungeons & Dragons is its realism. This is especially true today, when most RPG mechanics are built up around Skinner Box techniques rather than meaningful progress, and it speaks to the effort that Gary Gygax and Dave Arneson put in to their game system – especially when you take into account that this was before the Internet allowed you to find weird, obscure information in a matter of clicks.
Can you imagine sitting down in 1974 and trying...
Published on March 10, 2018 13:28