Commodore 64 Nostalgia Review: Super Cycle
So, Super Cycle is one of my favorite games. It isn’t my favorite game, but it up there. I really enjoyed playing it and wish that the series had continued into present day. It is a racing game (which, when done right, is always a crowd pleaser with me). It featured racers on motorcycles who raced across the country in various settings.
It wasn’t anything too special and it wasn’t very unique. It was just a motorcycle racer, in various environments (which were really just green for meadows, yellow for desert and bluish black for night), in which you raced the clock to get to the next checkpoint before time expired while avoiding other racers and obstacles on the side of the road. It essence, it was a motorcycle “clone” of the very famous and very popular Pole Position video game (which was similar in design, but featured a “unrecognizable” jumble of pixels that was supposed to represent a Formula One/Indy car).
It didn’t have the depth as some of the racing games that I bought and enjoyed, but I always enjoyed putting the disk into the C64’s disk drive for a good while and I always remember that I had fun with it even when I wasn’t doing so well (crashing and the like). I think the only thing that could have made it better for me would have been more stages/environments. I think the C64 version topped at 3–meadows, desert, and night (although I could be mistaken). Regardless, I don’t remember it being able to capture my attention long-term (for hours) because of the quickly repeating stages/courses. Still, I remember it fondly and it is one of the reasons why I still gravitate to the racing genre in games even today.
Here is a YouTube Video for the game (ah, that intro music really brings me back)