Interregnum Aesthetics

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Video games are often less than the sum of their parts. For me, all the time and effort that goes into crafting individual elements is often impressive but never seems to come together as a cohesive whole. However, sometimes one or two well-executed individual elements in a game can still make the whole thing worth playing.

Dishonored (2012) hardly counts as recent, but it’s the last title I played out of the modern game development era. While I enjoyed it as a dip back into the gameplay mod...

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Published on October 21, 2017 11:20
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