An End to the Twig Experiment
I set out to write Twig with a few ideas in mind. A major criticism as I wrote Pact was that the pacing was too intense and that the character relationships were lacking. I set out to write Twig in a deliberate attempt to force myself to slow down and pace things out, and in an attempt to dwell on characters. There were a few other things which I’ll touch on here.
As I decided to approach things from that angle of testing myself & forcing myself out of the comfort zone I’d perhaps settled into with late Worm & Pact (to good and bad results both), I took on a slightly more unique genre as well. It was very much, I’ll admit, me taking stock and deciding I was in a position to take a few risks. To not make the gamble would risk me settling into a rut. To take the risk meant alienating readers. With that in mind, I’m exceedingly grateful to those who stuck with me through Twig.
What succeeded, in this gamble? First and foremost, I learned a crapton, to a degree I wouldn’t have if I’d gone on to write Worm 2 or something in the vein of Pact. Some of those lessons were painful, some weren’t.
I learned a lot about pacing, I think. There’s a lot to be gained by pacing out a story and giving it breathing room. I saw where there was room to explore characters and inter-character relationships. I also think that the pacing of Twig wasn’t quite the balance that’s best suited for me as a writer. I struggled more to keep things afloat and maintain the narrative threads. It was very easy for arcs to simply sprawl out into twice the length I would’ve normally maintained, once I’d relaxed the patterns and things that would’ve normally kept it tighter and more intense. More on that in a short bit.
I forced myself out of my comfort zone in the writing of humor. I’ve long held the idea that humor is hard to do well because it lands differently for different readers. I liked a lot of the humor I wrote in Twig. I pushed myself when it came to the banter in particular and I like 95% of it. It was fun and fulfilling to write, even when it was about stupid stuff, and I want to write more in the future.
I forced myself way out of my comfort zone in the writing of romance and intimate stuff. Similar deal to the writing of humor, but with the added awkwardness that family members read my stuff (Hi Uncle, if you made it this far!) and the fact it’s so damn personal, y’know? Some of my favorite chapters are ones to do with romance and intimacy in its various forms and it’s something I pushed out there when I made Sy as connection-driven and intimacy-driven as he was, as a stark contrast to my past protagonists. It’s something I explored and I’m really happy with what I came away with, even if interpretations and comfort levels of the readers may vary wildly. I’d like to think that what I taught myself in the course of writing Twig will make it so future protagonists and characters aren’t quite so sexless in the same senses Taylor and Blake were (in that both give the impression they could do without relationships in large part).
I’ve talked about this before, but when focusing on writing, you can dwell on the product (the writing itself, the nitty gritty), the process (how you go about it) and the context/environment (the lifestyle of the writer & the people/things surrounding it all). With Worm, the issues felt isolated. The arcs I’m least happy with coincide with holidays/family events. Arc 10? Written when I traveled to Winnipeg around the birth of my nephew. The awkward Dragonflight part of arc 16? Written around the Christmas holidays of 2012. Arc 25 and 26? Made a little more shaky by the fact I was trying to juggle family vacation time around the writing.
With Pact it was one big event (family wedding) and a bunch of stuff feeding into that or playing off of it – my mom being in the hospital on the regular, me trying to help where I could as a sibling, then also help my mom do her part, and so the writing was distracted and it impacted the story on a foundational level, which fed into everything else, and blah blah blah. The wedding itself was beautiful, my handling of pact in the space around it was not and it’s a regret.
Twig, by contrast, was maybe my first experience with burning out. A different beast entirely, because it played out over a larger, more general span in a harder to define way. It wasn’t anything to do with the writing, precisely, but starting in late summer of 2016, I started getting a lot of outside attention, with 20+ individuals reaching out about their scriptwriting, they were movie production companies and they wanted to work with [one of the three stories], they were a big name in the industry and they wanted to work with me, or they were TV people and they wanted to work with me, and so on. A lot of interest, and most of that warranted really attentive and careful responses, with mind paid to traps and decorum and everything else.
My days off became days where I would wake up and write/answer emails from 11am to 8pm, squeeze in errands before & after, and try to get some editing for Worm in there somewhere. Add in community management, a bat infestation (which flipped me to nocturnal, after several middle-of-the-night wake-ups), and something had to give. The Wednesday chapters and my health/sleep schedule were that something.
I’ll say I feel like I could have made Twig better than it was. There were a lot of weeks and even months where I didn’t feel I was putting out my best, in part because I burned out. That said, I am reasonably happy that I was able to hold pattern without utterly collapsing or having any arcs that I look back on and feel were truly terrible or story-breaking.
That in itself was one place where I felt I tested myself and developed as a writer. I learned a lot about myself in terms of dealing with burnout, the shape it took, and working through it.
And I know people will comment and insist on the subject, so I’ll address it here: No, I’m not taking a vacation. The issue isn’t the writing itself. I could write three days a week no problem if there weren’t other things in play. Carrying on with writing restores that wherewithal and energy and helps with the burnout.
Where the struggle happens is that I was in a place where I was just trying to juggle too many balls and I started to drop some. Writing one story, editing another for future publication, planning one further down the road, on top of all the general stuff that needs doing (managing IRC, keeping an eye on the subreddit, finances, answering the many non-professional emails I get, answering the semi-regular professional emails I get – which were super intense for a 5-month period-, plus everyday errands and chores) is what takes it out of me.
Taking a break would only make things worse. Really truly. The +SAN (sanity) I’d get from a break would be outweighed by the -SAN as I interrupted my stride and tried to find it again, and it wouldn’t address or even put a dent in the other stuff that’s what’s really taxing me. So please don’t push it.
…
Getting back on track. Twig.
I value Twig as a learning experience above all else, as a test to myself that I’m really glad I took.
What would I have done differently?
I think, based on the feedback I’m getting right at the end (from some), I really did a bad job of selling the genre, even in conceptualizing it for my own take on the story, when figuring out my approach. Twig was always going to be about watching these characters grow up. Coming of age, in a way, exaggerated and complicated by the fantastical aspect of it. A lot of readers seemed to expect and want my more usual sprawling fantasy epic and would’ve wanted the growing-up part to be more tertiary.
I would have liked to keep it tighter. I think, more than any of my other works, there’s a lot that I could trim without taking too much away from the story. It’s very easy, in breaking from my most comfortable tempo (and I’m not talking about the super-high-intensity Pact tempo, mind), to try and leave room for two or three more chapters and instead end up with five to eight more instead. Add one more scene and it takes longer than expected, which changes the structure of what precedes it and follows it, and so on.
I shouldn’t have made it so ‘monster of the week’ at the start. It didn’t really play well off of any of the things I was trying to do (except perhaps pacing) and was just one more experiment when I was already employing several. I think this played into the initial break in tempo and the fact that many readers weren’t pulled in as much as they were with more continuity.
In addition, with the beginning, when writing a setting that’s not plastered over the skeleton of the established real world with its conventions, and when that setting lacks any convenient labels to slap onto it (like ‘superhero’ or ‘modern supernatural’), it’s not doable to slow-roll the exposition or setting details.
I feel I wobbled a bit toward the middle-end, which played into signaling problems. I had an idea of what I wanted to happen and where I wanted to take things, and I explicitly wanted to avoid the build-up to the same kind of big bad that I’d had in prior works. But as reader responses shifted in one direction, really wanting that epic fantasy story, I pushed things that way in response. It led to a final confrontation that was painted as one thing, only for the big bad to not feel as big or bad as they could’ve because it was never really the plan to have them there in that context. Done again, I would’ve likely stayed the course and tried to tell a different kind of climax/end rather than one that was half and half.
All in all, Twig was a super-valuable process for me. I really think I’ll carry positive things forward from it. I feel like I’ve learned a lot (super important for an experiment project), I have a deep and abiding fondness of the characters and many of the setting details.
Thank you all for joining me for the ride.
What comes next
Worm 2 (Technically it’s Parahumans 2) is rolling out soon. In the meantime, I’ll be dropping some very super minor tidbits on the Worm website. These interim pieces will serve as kind of unofficial/prelude/tone-setting bits and will go up on my usual schedule, just as things for people to see if they’re keeping to their usual routine of checking in. They will not be full-length chapters and may not even be 500 words long.
This will go on for a couple weeks (5-10 segments on the usual Tues/Possible Thurs/Sat schedule) and the final installment in the set will link to the site for the Worm sequel. Links will also appear on all of my sites. This will give me time to hopefully get some final preliminary work done, wrangle the mailing list, and (ideal world) fix my currently scattered sleep schedule.
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