There & Back Again—Using Distance to Up the Story Stakes and Pace

[image error]


It’s Squatter’s Rights Wednesday with me, Cait Reynolds. Today, we are going to go the distance. Literally. No matter what genre we write, our characters generally go places. The physical distance between these places impacts the timelines of our stories, pacing, and tension. Distance, great or small, can also be used to create atmosphere or to illustrate differences between characters.


But, before we get too much farther (ha ha, pun fully intended), here is the requisite photo of Denny Basenji, who is determined to go nowhere and do nothing.


[image error]


GPS, Equipages, and Transporters

Like I said, it doesn’t matter what genre we write. Every story takes place in a…well…place. Whether it’s another planet, a fantasy realm full of dragons, Regency England, or today’s Los Angeles, distance plays a part in shaping and defining the story.


Let’s tackle the easy stuff first. When we write about anyplace on planet Earth, all we have to do is use Google Maps to get a sense of location, geography, nearby locales, and distance (by planes, trains, and automobiles…and bikes and feet).


I generally keep a little written note of the locations in my story and how far from one to the other. It’s quick a quick reference guide for me as I write, and it eventually helps my editors and proofreaders ensure consistency.



Staying on planet Earth but going back in time, we are still dealing with the same locations (for the most part), so Google Maps is still our friend.


However, now, we have to add in another layer: transportation. Whether it’s a pilgrimage on foot, the complex transportation logistics of a Crusade, taking the carriage to the ball, or crossing an ocean or continent using steam-powered engines, the way our characters get places must be factored into the overall timeline and plot.


But…how exactly do we figure out how long it would have taken a farmer’s cart with two old horses to go twenty miles versus a smart little phaeton with a pair of bright, brisk ponies?


Ah, hello, Google, my old friend. I’ve come to talk with you again.


 No, seriously, you can google that stuff. It might take a little bit of digging (depending on how complex the logistics or how detailed you want to get), but the information is out there.


To prove my point, I just typed in, “average travel speed by phaeton and ponies” on Google and came up with a wealth of information about travel speeds and terrains (in both miles and kilometers!). If I really wanted to nail the exact amount of time it would take Mrs. Gardiner from Pride and Prejudice to go around the 10 miles of Pemberley’s  Park in the phaeton, I would probably spend about twenty minutes to half-an-hour digging through Google results.


For science fiction and fantasy, we get to create the rules, but then, *sighs* we then have to play by them. We can create any alien planet or mist-ringed elven realm we want, but as part of basic world-building, we must actually build the world.


[image error]


Look at classics like Dune and Lord of the Rings. Herbert has very specific rules and details about space travel and distance between Fremen enclaves on Arrakis. In LOTR, Tolkien provides perhaps the most perfect example ever of using geographical distance to create tension and manipulate the pacing of the plot.


[image error]


For science fiction, it’s worth doing a little Google, Wikipedia, and science magazine website digging to get a basic understanding of the distances between planets, solar systems, and galaxies – and, how long it takes to travel between them in lightyears. Keep a list of every space station, planet, and outpost, and their distances from each other.


We can talk about warp engines and wormholes all we want in science fiction, but we need to keep it consistent. If we get our characters into a situation where the only way out is to go to warp 10, but the scale only goes up to warp 9.9 (looking at you, TNG *wink*), then, we can’t just wave a magic wand and have the raven-haired, emerald-eyed, 22-year-old engineering ensign with a tragic past suddenly come up with a way to achieve warp 10. 


This is a direct violation of Lamb’s Law of Coincidences: You can use all the coincidences you want to get characters into trouble, but you can never use it to get them out of it.


In fantasy, the same rules apply. I would even go so far as to draw what I like to call a “stick-figure map.” That’s a polite way of saying a bunch of blobs and dots on a piece of paper with arrows between the dots indicating distances between cities, kingdoms, continents, etc.


Magical transport needs rules, just like sci-fi transport. Treat dragons like horses: how fast can they fly, for how long, are there different types of dragons that go at different speeds?


Personally, all my dragons come with a V8 standard.


Polite nothings about the roads and the weather.

[image error]Conflict!

1 like ·   •  0 comments  •  flag
Share on Twitter
Published on September 13, 2017 10:42
No comments have been added yet.