As some of you may know, my professional career with the written word (such as it is) started in the tabletop gaming industry, where I worked as an editor, a game designer, and a writer. With over a decade working in that environment, it should be no surprise that I derive great satisfaction from creating needlessly complex rule systems for just about everything. So, let’s take some of that game design philosophy and apply it to submissions and rejections!
Before I get into this, a quick disc...
Published on July 18, 2017 10:01