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It’s been a zany few days. Now that we’re a full week into Missile Cards’ iOS launch, I wanted to share some interesting figures, observations, and updates about how things have been going so far this first week.
To briefly set the stage:
Missile Cards is a smaller game I created over the course of six months. It’s a quirky mash-up of turn-based defense (inspired in-part by Missile Command) and a strategic solo card game (a la Solitaire…sort of).
It’s an experimental and fairly niche projec...
Published on July 05, 2017 06:25