Invisible Sun Design Diary 7: The First Session

Invisible Sun Design Diary 7: The First Session When I created Numenera, I wrote in a design diary that I didn’t like character creation. I said that I like getting right into the action, and that character creation was sort of the “necessary evil” that had to be done so I could interact with the setting, interact with the other characters, and get right into the heart of it. (I don’t like origin stories in movies, books, and comics, either.
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Published on May 23, 2017 10:35
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