 
 When I created Numenera, I wrote in a design diary that I didn’t like character creation. I said that I like getting right into the action, and that character creation was sort of the “necessary evil” that had to be done so I could interact with the setting, interact with the other characters, and get right into the heart of it. (I don’t like origin stories in movies, books, and comics, either.
  
 
    
    
    
        Published on May 23, 2017 10:35