Experimenting and Struggling with Launching your Indie Game (An Update)

[image error]It’s day 3 of Missile Cards‘ launch, and I’m about to dive into a full day of freelance word slinging to get caught up on some actual human work deadlines. Before I switch gears from intense Steam game launch hustle over into intense “crap I need to pay my mortgage soon” work hustle, here’s a mini-launch update.

In 48 hours, Missile Cards has sold 91 copies on Steam.

That’s not great. Not awful either, unless you compare it to the 5,000 copies in launch month goal I’ve set for myself. THEN i...

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Published on April 09, 2017 05:10
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