Nita Dodd: Mammon and Max (and Button)

Mammon and Max are fun characters for me because they’re amoral (not because they’re demons, but because they’re just made that way) and not particularly venal.  Mammon hangs out with those who should be stepped on like bugs, but he really only needs slapped down every now and then, or at least have somebody pull him to one side and say, “If you do that, that would be stupid,” to be a fun if occasionally treacherous person to know.


 Enter Max.


Max’s job is to keep Mammon from going off a cliff in his pursuit of life, gold, and the pursuit of ecstasy, and he does that pretty well.  Max as a character is a lot of fun to write: He’s pretty much the dark side of Rab.  He’ll haul Mammon out of trouble on a regular basis, but he’ll also keep an eye open for chances to get ahead.  When opportunity knocks, Max opens the door, picks its pocket and then cons it until it gives up more than it wants.   Above all, Max likes playing the game.


Mammon isn’t going to change much during the course of the book, but Max is going to take some hits and at least one bullet (don’t tell Button she looks like a dandelion), and he’s going to end up part of a team that includes two supernatural humans, a relentlessy cheery demon, and the latest in a long line of demon slayers.  Think of it as a growth experience, Max.


So this is how I see Mammon and Max:



And then there’s Max and Button:


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So much fun.


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Published on April 07, 2017 02:07
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