Telling Stories in Games: Rewriting the Narrative of Fallout 4

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I’ve played many, many hours of the post-apocalyptic adventure game Fallout 4.  I’ve finished the over-arching main quest and hundreds of side quests.  I’ve saved the bombed-out Commonwealth around a destroyed Boston and become powerful.  Although games like this give you the feeling (sometimes the illusion) of being open-ended where you can do whatever you want, I thought the main quest of Fallout 4 was ultimately quite controlled, cliched, and disappointing.  It was certainly the least rew...

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Published on March 24, 2017 09:07
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