Buckle up, folks! Here’s a personal post about making/launching a game thing in 6 months, what it might or might not mean for my future, and what I’ve learned from the process.
Roughly six months ago, I started creating a quick little prototype for a strategy card game in GameMaker: Studio. I set out to mash-up the retro vibe and bombardment defense gameplay of the classic Atari game Missile Command — a game I played obsessively as a kid — with more strategic turn-based solo card game elemen...
Published on March 15, 2017 09:18