My Breath of the Wild Conflict
The Legend of Zelda: Breath of the Wild has been out for almost two weeks now, and I still can’t decide if I want to get it or not.
On one hand, it’s a Legend of Zelda game. While I never got into the older Zelda games (except for Link’s Awakening), I’ve enjoyed the newer ones.
On the other hand, it’s an open world game. Open world games are not my preferred type. I like a more structured approach, with separate areas to unlock and progress through.
And yet, I loved Xenoblade Chronicles X. Monolith Soft, the Xenoblade developer, helped with Breath of the Wild’s open world. If XCX won my heart despite its open style, maybe Breath of the Wild will, too.
But at the same time, when I hear praise for Breath of the Wild, it’s usually focused on how much freedom there is and how many different things there are to do. Those aren’t bad things, but the emphasis on those parts makes it sound again like the sorts of open world RPGs I usually avoid.
Still, other people have said Breath of the Wild has enough structure that I could play it like a semi-linear game if I wanted to, while still haven’t the option to explore.
As you can see, I’m conflicted about this game. (It’s not the only one. I still haven’t decided if I’m going to give Paper Mario: Color Splash a chance.) I don’t have a Nintendo Switch, but if Breath of the Wild was structured more like the past few Zelda games, I’d have probably picked it up for my Wii U by now.
Maybe I should finally get around to playing Majora’s Mask instead.
What do you think? Do you recommend The Legend of Zelda: Breath of the Wild even to someone who doesn’t often enjoy open world games?
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The post My Breath of the Wild Conflict appeared first on Samantha Lienhard.