Spells, rituals, and so on in RPGs rarely feel like magic in fiction or real world occult studies because they’re usually so straightforward and quantified. You spend a specific amount of points (or uses, or slots, or whatever) and you do a specific amount damage or you fly at a specific speed for a specific amount of time. Or whatever. And that’s fine. It makes perfect sense—it’s a game, and games need rules and rules require some kind of quantification. Many spells in Invisible Sun work the...
Published on February 16, 2017 12:25