Exciting Crossover Event: Part II

With all of these related posts, it's starting to feel a bit like Marvel up in here!

Ahem.

Anyway.

In my previous post, I talked about my design philosophy for Boldly Go, (though, at the time, it was called Velour and Go-Go Boots), and the simple and straightforward stat/skill system I created for the alpha version of the game.

As is often the case with game design, the system described in
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Published on February 11, 2017 15:24
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