With all of these related posts, it's starting to feel a bit like Marvel up in here!
Ahem.
Anyway.
In my previous post, I talked about my design philosophy for Boldly Go, (though, at the time, it was called Velour and Go-Go Boots), and the simple and straightforward stat/skill system I created for the alpha version of the game.
As is often the case with game design, the system described in
Published on February 11, 2017 15:24