The Crummy.com Review of Things 2016: Books

Nearly all the books I read in 2016 were in electronic format. I either read library books through SimplyE, or I dug through the piles of ZIP files I've accumulated through Simon Carless's video game StoryBundles. Greg Millner's Perfecting Sound Forever was the only paper book I read in 2016 that I recommend; in fact, it's the Crummy.com Book of the Year.

I've got seven more super-recs and I'll give little capsule reviews for them, since they predate the first occurance of Book Roundup. I read a decent amount of fiction, but you'll notice there's not much fiction on this list. What happens in my head when I read fiction seems highly idiosyncratic, so I'm more comfortable recommending super-detailed nonfiction.


The four-volume Designers and Dragons by Shannon Appelcline, an incredibly broad survey of role-playing game publishing. This is absolutely not for everybody but I loved the uncovering of weird little experiments and the anecdotal gossip.

J.R.R. Tolkien, Author of the Century, by Tom Shippey. This book is a deep dive into what I would argue is the invention of worldbuilding. It does a great job explaining how the unreadable parts of Tolkien make the readable parts so compelling. Here's the money quote IMO:


[P]eople can tell the genuine from the fake, even when it comes to making up names. Do not make them up, therefore.


There are a series of amazing close reads that show how Tolkien worked, e.g. by finding weird stuff in medieval texts (What is the name "Gandalfr" doing in the middle of "Tally of the Dwarves", when "alfr" means "elf"?) and making up a retcon.

Digital Apollo by David A. Mindell. Narrative of the computer architecture of the Apollo, the process of designing it with each piece being made by a different contractor, how it performed during each mission and how it was changed after each mission.

Before the Storm by Rick Perlstein. 'Nuff said. Everything I've read by Perlstein is great.

Starboard Wine by Samuel R. Delany. Like the Tolkien book, a really useful book on the techniques necessary to write fantastic fiction, but written by a practitioner.

ZZT by Anna Anthropy - Great coverage of an obscure but incredibly important game. Like the cover copy says, "[N]ot everyone has played ZZT, but everyone who played it became a game designer."

Way Station by Clifford Simak - Introspective prose captures a type of melancholy that science fiction could be doing all the time but doesn't attempt very often.

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Published on January 14, 2017 08:32
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