When your characters get a life of their own it's a double edged sword.
First, it's a really good sign, because they are coming alive, and making their presence felt in the story.
On the flip side, it's a right pain in the proverbial when they say or do something surprising which makes perfect sense for them to say or do and it causes a substantial design rewrite due to the flow on effects.
So there was this discussion by phone between two major characters that have a joint scheme...
‘Which means the leak came from within the Mirovar force team - accept it - it’s the only option left.’
There was a long pause on the line.
[REDACTED] said quietly, ‘Damn, you must be right.’
‘Of course I am,’ [REDACTED] stated matter-of-factly. ‘So do something about it.’
‘Oh, I will,’ [REDACTED] hissed. ‘Don’t you worry about that.’
‘Once you find your spy, keep them alive and in place, we need to find their accomplice, the one who killed my [REDACTED] .’
‘Obviously.’
Of course it makes sense to keep an enemy spy in place once you have discovered them, especially if you have identified that they have a far more important accomplice in the background.
My original plan had the spy in question being caught, charged, and tried - not kept in place as part of a bigger strategy.
So I watched a bit of TV last night (Latest Jason Bourne movie, Person of Interest season 2, Arrow season 5) mulling over the options and came up with a neat solution.
The speaker's smart approach to spycraft above, simply generated a more devious approach by the opposing agent.
Very devious, and almost artistic in their use of leverage on the characters around them.
And the agent's name - The Raven.