Imagine you’re a legendary warrior on a fantasy world, the type of badass who fights evil and protects the innocent with sword and a bit of magic. Someone pays you a lotta coin to save a damsel in distress who’s been kidnapped by cultists serving some long-forgotten war goddess. Through wits, skill, and luck, you save the spoiled-rotten damsel and race to get her home. Aside from chasing you themselves, the cultists put a large bounty on the both of you. So, all types of scum crawl out of the woodwork, out to chop you down and bring her back to the cult. Still, you wade through them in epic fashion, with a useless damsel cringing in the corner . . . some of the time. See, the cultists were trying to stuff the war goddess into the damsel’s body and turn her into a living WMD. You just happened to interrupt the ritual at the two-third mark. The result is a noblewoman with a mystical case of split personality that’s half-snob, half-war goddess. They switch places at unpredictable times and for no particular reason. What happens next?
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